Unity and C#
Since 2014, I have been learning how to use Unity and the programming language C#. I now feel very comfortable using these tools to make all kinds of projects, from a simple gameplay to multi-threaded procedural worlds.
Cg and Compute Shaders
In late 2016 I decided to learn more about the shaders in Unity. I am now able to create visuals from cyber-neon to toon, and push heavy computation to the GPU.
I am currently studying raymarching technics to achieve even better graphics.